Project 2

Project 2

Published on 15 May 2022
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Transcript
00:01
Advantages:
00:04
Relates to  traditional 'creativity'
00:07
Objective and   measurable
00:14
Simple
00:16
Does not require high levels of English- accessible
00:23
Easily adaptable for children and presentable as a game
00:35
Ethics
00:37
Consent form
00:40
Informed consent- procedure
00:41
Right to confidentiality
00:42
Right to withdrawal
00:45
Researcher contact information
00:49
Full debrief - aim of the study
00:56
Under 18s- parents must give informed  consent on their behalf
01:01
Potential limitations
01:04
Measurement error
01:08
Originally creativeness of drawings was also going  to be scored
01:14
This was deemed too  subjective to be  an accurate measurement  tool
01:16
Kozbelt, Aaron; Joanna, Serafin. (2009)
01:30
could not confidently standardise this measurement to be scored the same each time
01:43
Therefore: only number of drawings would be recorded
01:47
LIMITATIONS OF METHOD
01:53
Fine motor skills needed
01:55
2. Time frame may inhibit some people's ability
02:04
3. Level of competence using  technology is needed
02:10
Pi, Zhongling; Jiumin, Yang;  Weiping, Hu; Jianzhong, Hong. (2022)
02:14
4. individual tasks may not encourage as much creative ability as group tasks
02:20
5. Further research may be needed to optimize the effectiveness of this task